Town: Fìkh Kkhǐ Mosli

Fìkh Kkhǐ Mosli

Fìkh Kkhǐ Mosli
Example Constructi architecture.
StateFederation of Alveria
ProvenceTuksksungziziqi District
Sub ProvenceFænætba Zone
RegionHaverhead Steppe
Founded707
Community LeaderAdministrator Angharad Êmêv Trêrthèj
Area6 km2 (2 mi2)
Average Yearly Temp31°C (87°F)
Average Elevation15514 m (7949 ft)
Average Yearly Precipitation179 cm/y (70 in/y)
Population1446
Population Density241 people per km2 (723 people per mi2)
Town AuraChronomancy
Naming
Native nameFìkh Kkhǐ Mosli
Pronunciation/kxɪ/ /ˈmosli/
Direct Translation[peach] [candidate]
Translation[Not Yet Translated]

Fìkh Kkhǐ Mosli (/kxɪ/ /ˈmosli/ [peach] [candidate]) is a subtropical Town located in Fænætba Zone, Tuksksungziziqi District, within the Federation of Alveria.

The name Fìkh Kkhǐ Mosli is derived from the Constructi language, as Fìkh Kkhǐ Mosli was founded by Angharad Êmêv, who was culturaly Constructi.

Climate

Fìkh Kkhǐ Mosli has a yearly average temperature of 31°C (87°F), with its average temperature during the summer being a blistering 36°C (96°F) and its average temperature during the winter being a warm 27°C (80°F). Fìkh Kkhǐ Mosli receives an average of 179 cm/y (70 in/y) of precipitation, most of which comes in the form of rain during the fall. Fìkh Kkhǐ Mosli covers an area of nearly 6 km2 (2 mi2), and an average elevation of 15514 m (7949 ft) above sea level.

Overview

Fìkh Kkhǐ Mosli was founded in time immemorial, reportedly some time durring the early 8th century, by Angharad Êmêv. The establishment of Fìkh Kkhǐ Mosli was somewhat plagued by a lack of willing colonists, leading to Angharad Êmêv electing to pay people to resettle in Fìkh Kkhǐ Mosli.

Fìkh Kkhǐ Mosli was built using the conventions of Constructi durring the early 8th century. Naturaly, all settlmentss have their own look to them, and Fìkh Kkhǐ Mosli is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Fìkh Kkhǐ Mosli is buildings are arranged arround a network of restrictive worn bedrock streets which form a diagonal shaped grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The town posesses a fortified albit thin wall of querried stone. This wall posesses most of the features of a castle wall, though it is constructed from cheeper inferior stone. It would pose a minor chalange for an attacking army, though it's clear the wall's true purpose is to crush the hopes of bandits and marauders. Unfortuantly, these failry decent fortifications are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

Fìkh Kkhǐ Mosli has the unmistakable air of a town on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Fìkh Kkhǐ Mosli ’s existence has dried up and the town is drifting down the stream of history as it dries up. Likely due to this, Fìkh Kkhǐ Mosli is, in a word, disorder. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a town, and more like a spot people just happened to have homes. One cannot help but wonder what Fìkh Kkhǐ Mosli was like during the glorydays.

Civic Infrastructure

Fìkh Kkhǐ Mosli has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Fìkh Kkhǐ Mosli. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Fìkh Kkhǐ Mosli's parks.

Fìkh Kkhǐ Mosli has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fìkh Kkhǐ Mosli.

Fìkh Kkhǐ Mosli has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Fìkh Kkhǐ Mosli has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fìkh Kkhǐ Mosli has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fìkh Kkhǐ Mosli has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fìkh Kkhǐ Mosli's public wards, blessings, and other arcane systems.

Fìkh Kkhǐ Mosli has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Fìkh Kkhǐ Mosli's natural decorations nor waterways.

Fìkh Kkhǐ Mosli has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Fìkh Kkhǐ Mosli has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Fìkh Kkhǐ Mosli has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Two or more groups of citizens within Fìkh Kkhǐ Mosli hate each other. Their neighbors or the local law have kept things from too-overt violence, but members of the groups will constantly interfere with their rivals and cause whatever misery they can get away with. This hate may spring from recent events, or it may be an inherited spite from old wrongs.

Fìkh Kkhǐ Mosli's garrison was built using a different architectural style from the rest of the town. The style used is characterized by order, symmetry, formal design, grandiosity, and elaborate ornamentation. Architectural characteristics include balustrades, balconies, columns, cornices, pilasters, and triangular pediments. Stone exteriors are massive and grandiose in their symmetry; interiors are typically polished and lavishly decorated with sculptures, swags, medallions, flowers, and shields. Interiors will often have a grand stairway and opulent ballroom..

In Fìkh Kkhǐ Mosli leaves and flower petals never touch the ground.

The Mud Elemental, Medium near Fìkh Kkhǐ Mosli are known to be quite timid.

Fìkh Kkhǐ Mosli's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves gestures to channel Truename Magic energies of tier 2 via speaking in tongues.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5856 m2
    • Cattle and Similar Creatures: 361
    • Poultry: 4338
    • Swine: 289
    • Sheep: 14
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 144

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 10
  • Glassworkers: 4
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 10
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 1
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 6
  • Coachmen: 2
  • Cooks: 6
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 4
  • Housekeepers: 4
  • Housemaids: 7
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 6
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 12
  • Monks, Monastic: 5
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 4

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 5
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 8
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 4

Produce Industries

  • Butter Churners: 5
  • Canners: 4
  • Cheesmakers: 4
  • Millers: 3
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

456 of Fìkh Kkhǐ Mosli's population work within a Foundational Occupation.

933 of Fìkh Kkhǐ Mosli's population do not work in a formal occupation, but do contribute to the local economy. 57 (4%) are noncontributers.

Points of Interest

Fìkh Kkhǐ Mosli's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami spared the town from an attack. One of Fìkh Kkhǐ Mosli's local festivals commemorates this miracle.

History